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Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

UX/UI Design for VR/AR
( 25 Modules )

Module #1
Introduction to VR/AR
Overview of Virtual and Augmented Reality, their applications, and the importance of UX/UI design in VR/AR experiences
Module #2
Design Principles for VR/AR
Fundamental design principles for creating engaging and user-friendly VR/AR experiences
Module #3
Understanding VR/AR Hardware
Overview of popular VR/AR devices, their capabilities, and limitations
Module #4
User Research in VR/AR
Conducting user research specifically for VR/AR experiences, including user testing and analysis
Module #5
Designing for Immersive Experiences
Creating immersive experiences that engage users and minimize simulator sickness
Module #6
3D Modeling and Spatial Design
Introduction to 3D modeling and spatial design principles for VR/AR experiences
Module #7
Interaction Design in VR/AR
Designing intuitive and natural interactions for VR/AR experiences
Module #8
UI Design for VR/AR
Designing user interfaces for VR/AR experiences, including layout, typography, and color
Module #9
Prototyping in VR/AR
Creating prototypes for VR/AR experiences using popular tools and software
Module #10
Testing and Iteration in VR/AR
Conducting usability testing and iterating on designs for VR/AR experiences
Module #11
Designing for Accessibility in VR/AR
Creating accessible VR/AR experiences for users with disabilities
Module #12
AR Cloud and Spatial Computing
Introduction to AR Cloud and spatial computing, and their implications for UX/UI design
Module #13
Designing for Social VR/AR Experiences
Creating social VR/AR experiences that facilitate user interaction and collaboration
Module #14
Designing for Enterprise VR/AR
Creating VR/AR experiences for enterprise and industrial applications
Module #15
Designing for Gaming in VR/AR
Creating engaging and immersive gaming experiences in VR/AR
Module #16
UX Writing for VR/AR
Crafting effective and engaging content for VR/AR experiences
Module #17
Design Tools and Software for VR/AR
Overview of popular design tools and software for creating VR/AR experiences
Module #18
Design Systems for VR/AR
Creating design systems for consistent and scalable VR/AR experiences
Module #19
ARKit and ARCore Development
Introduction to developing AR experiences using ARKit and ARCore
Module #20
React VR and A-Frame Development
Introduction to developing VR experiences using React VR and A-Frame
Module #21
Designing for Emotional Experience in VR/AR
Creating emotionally engaging and empathetic VR/AR experiences
Module #22
Designing for Storytelling in VR/AR
Crafting compelling narratives and storytelling experiences in VR/AR
Module #23
UX/UI Design for Mixed Reality
Designing experiences that blend virtual and augmented reality
Module #24
Future of VR/AR Design
Exploring the future of VR/AR design, emerging trends, and innovative technologies
Module #25
Course Wrap-Up & Conclusion
Planning next steps in UX/UI Design for VR/AR career


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