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WIZAPE
Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

User Experience Design for Games
( 24 Modules )

Module #1
Introduction to User Experience Design for Games
Overview of UX design principles and their application in the gaming industry
Module #2
Understanding Player Psychology
Insights into player behavior, motivations, and emotions to inform UX design decisions
Module #3
Game Development Process and UX Design
How UX design fits into the game development process and Agile methodologies
Module #4
Game Genres and UX Design
Exploring UX design considerations for different game genres (e.g. FPS, RPG, Puzzle)
Module #5
User Research for Games
Methods for conducting user research, including player interviews, surveys, and usability testing
Module #6
Creating Player Personas
Developing personas to represent target players and inform UX design decisions
Module #7
Game User Interface (GUI) Design Fundamentals
Principles for designing intuitive and effective GUIs for games
Module #8
Information Architecture for Games
Organizing game content and features to facilitate player understanding and navigation
Module #9
Visual Design for Games
Applying visual design principles to create engaging and immersive game environments
Module #10
Interaction Design for Games
Designing intuitive and responsive interactions for game mechanics and systems
Module #11
Gameplay Feedback and Responsiveness
Designing feedback mechanisms to enhance player engagement and learning
Module #12
Accessibility in Game Design
Designing games that are inclusive and accessible to players with disabilities
Module #13
Player Onboarding and Tutorials
Designing effective onboarding experiences and tutorials to teach players game mechanics
Module #14
Gameplay Mechanics and Level Design
Designing engaging gameplay mechanics and levels that facilitate player progression
Module #15
UX Design for Mobile Games
Unique considerations for designing UX for mobile games, including touch interfaces and small screens
Module #16
UX Design for Virtual Reality (VR) and Augmented Reality (AR) Games
Designing UX for immersive experiences, including VR and AR
Module #17
Game Analytics and Feedback
Using game analytics to inform UX design decisions and improve player engagement
Module #18
Playtesting and Usability Testing for Games
Conducting playtesting and usability testing to validate UX design decisions
Module #19
Iterating on UX Design
Refining UX design based on player feedback and game data
Module #20
Collaborating with Game Development Teams
Effective communication and collaboration strategies for UX designers working with game development teams
Module #21
Designing for Player Emotions and Engagement
Creating game experiences that elicit emotions and foster long-term player engagement
Module #22
Game UX Design Tools and Software
Overview of popular tools and software for game UX design, including Sketch, Figma, and Adobe XD
Module #23
Creating a UX Design Portfolio for Games
Building a portfolio that showcases game UX design skills and experience
Module #24
Course Wrap-Up & Conclusion
Planning next steps in User Experience Design for Games career


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