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WIZAPE
Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

VR Development for Gaming
( 30 Modules )

Module #1
Introduction to Virtual Reality
Overview of VR technology, history, and applications
Module #2
Introduction to Gaming in VR
Overview of VR gaming, benefits, and challenges
Module #3
Setting up a VR Development Environment
Installing software, hardware, and tools needed for VR development
Module #4
Understanding VR Hardware and Controllers
Overview of VR headsets, controllers, and tracking systems
Module #5
Introduction to VR Game Engines
Overview of popular VR game engines such as Unity and Unreal Engine
Module #6
Unity for VR:Setting up a Project
Creating a new Unity project for VR development
Module #7
Unity for VR:Scene Setup and Navigation
Setting up a VR scene and implementing navigation
Module #8
Unity for VR:Interactive Objects and Physics
Creating interactive objects and implementing physics in VR
Module #9
Unity for VR:UI and UX Design
Designing user interfaces and user experiences for VR
Module #10
Unity for VR:Performance Optimization
Optimizing VR performance in Unity
Module #11
Unreal Engine for VR:Setting up a Project
Creating a new Unreal Engine project for VR development
Module #12
Unreal Engine for VR:Scene Setup and Navigation
Setting up a VR scene and implementing navigation
Module #13
Unreal Engine for VR:Interactive Objects and Physics
Creating interactive objects and implementing physics in VR
Module #14
Unreal Engine for VR:UI and UX Design
Designing user interfaces and user experiences for VR
Module #15
Unreal Engine for VR:Performance Optimization
Optimizing VR performance in Unreal Engine
Module #16
Advanced VR Features:Room Scale VR and Teleportation
Implementing room scale VR and teleportation in VR games
Module #17
Advanced VR Features:Hand Tracking and Haptic Feedback
Implementing hand tracking and haptic feedback in VR games
Module #18
Advanced VR Features:Social VR and Multiplayer
Implementing social VR and multiplayer features in VR games
Module #19
Advanced VR Features:Physics-Based Rendering and Lighting
Implementing physics-based rendering and lighting in VR games
Module #20
Advanced VR Features:Audio and Sound Design
Implementing 3D audio and sound design in VR games
Module #21
VR Development Best Practices:Performance Optimization
Best practices for optimizing VR performance
Module #22
VR Development Best Practices:User Experience and Comfort
Designing for user comfort and experience in VR
Module #23
VR Development Best Practices:Testing and Debugging
Testing and debugging VR games for optimal performance
Module #24
VR Development Best Practices:Accessibility and Inclusivity
Designing VR experiences for accessibility and inclusivity
Module #25
VR Development Best Practices:Monetization and Analytics
Monetizing and tracking analytics for VR games
Module #26
Deploying VR Games:PC and Console Platforms
Deploying VR games on PC and console platforms
Module #27
Deploying VR Games:Mobile and Web Platforms
Deploying VR games on mobile and web platforms
Module #28
Publishing VR Games:Marketing and Distribution
Marketing and distributing VR games on various platforms
Module #29
Final Project:Creating a VR Game
Applying skills learned throughout the course to create a VR game
Module #30
Course Wrap-Up & Conclusion
Planning next steps in VR Development for Gaming career


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