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WIZAPE
Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

VR Development with Unreal Engine
( 28 Modules )

Module #1
Introduction to VR Development
Overview of VR technology, history, and applications, as well as an introduction to Unreal Engine
Module #2
Setting up Unreal Engine for VR
Installing and configuring Unreal Engine, setting up the VR editor, and configuring hardware
Module #3
Understanding VR Fundamentals
Key concepts in VR development, including tracking systems, motion controllers, and VR rendering
Module #4
Creating a VR Project in Unreal Engine
Creating a new VR project, setting up the scene, and configuring the camera
Module #5
VR Cameras and Controllers
Working with VR cameras, controllers, and other input devices in Unreal Engine
Module #6
UE4 Scripting for VR
Introduction to scripting in Unreal Engine using Blueprints, with a focus on VR-specific applications
Module #7
VR Interactions and User Input
Implementing user input and interactions in VR, including gestures, raycasting, and collision detection
Module #8
3D Modeling for VR
Creating 3D models for VR experiences, including optimizing for performance and detail
Module #9
Materials and Textures for VR
Creating and applying materials and textures for VR, including considerations for performance and realism
Module #10
Lighting for VR
Designing and implementing lighting for VR experiences, including dynamic lighting and global illumination
Module #11
Audio for VR
Implementing 3D audio in VR, including spatialized audio and audio propagation
Module #12
Optimizing for VR Performance
Techniques for optimizing VR performance, including profiling, rendering, and physics
Module #13
VR Best Practices and Design Considerations
Best practices for designing and developing effective and comfortable VR experiences
Module #14
Advanced VR Features in UE4
Exploring advanced VR features in Unreal Engine, including physics-based rendering and dynamic global illumination
Module #15
Multiplayer VR Development
Developing multiplayer VR experiences, including networking, latency, and synchronization
Module #16
Debugging and Testing VR Experiences
Debugging and testing VR experiences, including identifying and fixing common issues
Module #17
Publishing and Deploying VR Experiences
Preparing and deploying VR experiences for various platforms, including PC, console, and mobile
Module #18
Advanced Topics in VR Development
Exploring advanced topics in VR development, including machine learning, computer vision, and haptic feedback
Module #19
VR and Unreal Engine:Current Trends and Future Directions
Exploring current trends and future directions in VR development with Unreal Engine
Module #20
Final Project:Building a VR Experience
Guided project to build a complete VR experience using Unreal Engine, incorporating skills learned throughout the course
Module #21
Optimizing for Mobile VR
Optimizing VR experiences for mobile devices, including reducing polycount, optimizing textures, and using mobile-specific features
Module #22
Creating VR Experiences for Arcades and Public Spaces
Designing and developing VR experiences for public spaces, including arcades, museums, and exhibitions
Module #23
Using Unreal Engine for Non-Gaming VR Applications
Using Unreal Engine for non-gaming VR applications, including education, training, and architecture
Module #24
VR and Accessibility
Designing and developing accessible VR experiences, including considerations for people with disabilities
Module #25
VR and Ethical Considerations
Exploring ethical considerations in VR development, including privacy, consent, and psychological impact
Module #26
Building a VR Portfolio
Creating a portfolio of VR projects, including best practices for showcasing VR work
Module #27
Interview Prep and Career Development
Preparing for jobs and interviews in the VR industry, including resume building and networking strategies
Module #28
Course Wrap-Up & Conclusion
Planning next steps in VR Development with Unreal Engine career


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