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WIZAPE
Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

VR Game Development
( 30 Modules )

Module #1
Introduction to VR Game Development
Overview of VR technology, its applications, and the game development process
Module #2
Setting up a VR Development Environment
Installing and configuring Unity or Unreal Engine for VR development
Module #3
VR Fundamentals:Controllers, Tracking, and Input
Understanding VR controllers, tracking systems, and input methods
Module #4
Design Principles for VR Experiences
Designing for immersion, presence, and user comfort in VR
Module #5
Creating 3D Assets for VR
Modeling, texturing, and optimizing 3D assets for VR
Module #6
Building a VR Scene in Unity
Creating a basic VR scene in Unity, including scene hierarchy and layout
Module #7
Physics and Collision in VR
Understanding physics and collision in VR, including Rigidbody and Collider components
Module #8
Scripting for VR in Unity
Introduction to C# scripting for VR interactions and events
Module #9
Working with VR Cameras and Viewports
Configuring and optimizing VR cameras and viewports
Module #10
VR Audio Fundamentals
Understanding 3D audio in VR, including spatial audio and hearing
Module #11
Creating Interactive Elements in VR
Building interactive elements, such as buttons, levers, and doors
Module #12
VR UI and Feedback
Designing and implementing effective UI and feedback systems in VR
Module #13
Optimizing Performance for VR
Techniques for optimizing performance and reducing latency in VR
Module #14
Testing and Debugging VR Experiences
Testing and debugging techniques for VR experiences
Module #15
Advanced VR Topics:Teleportation and Locomotion
Implementing teleportation and locomotion mechanics in VR
Module #16
Advanced VR Topics:Hand Tracking and Gesture Recognition
Implementing hand tracking and gesture recognition in VR
Module #17
VR Analytics and Performance Metrics
Collecting and analyzing data on VR user behavior and performance
Module #18
Publishing and Deploying VR Experiences
Preparing and deploying VR experiences for various platforms
Module #19
VR Game Development with Unreal Engine
Introduction to VR game development using Unreal Engine
Module #20
Advanced VR Topics:Multiplayer and Social VR
Implementing multiplayer and social VR features
Module #21
VR Accessibility and Inclusivity
Designing and developing VR experiences for accessibility and inclusivity
Module #22
VR Business and Monetization Strategies
Exploring business and monetization strategies for VR experiences
Module #23
VR and Mixed Reality:The Future of Immersive Tech
Exploring the future of VR, AR, and MR technologies
Module #24
VR Game Development Project:Part 1
Starting a VR game development project, including concept and design
Module #25
VR Game Development Project:Part 2
Building and implementing core gameplay mechanics
Module #26
VR Game Development Project:Part 3
Polishing and refining the VR game experience
Module #27
VR Game Development Project:Part 4
Testing, debugging, and optimizing the VR game experience
Module #28
VR Game Development Project:Part 5
Deploying and publishing the VR game experience
Module #29
Advanced VR Topics:Advanced Rendering Techniques
Implementing advanced rendering techniques in VR
Module #30
Course Wrap-Up & Conclusion
Planning next steps in VR Game Development career


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