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Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

VR/AR in Entertainment and Media
( 25 Modules )

Module #1
Introduction to Virtual and Augmented Reality
Overview of VR/AR technology, its history, and current state
Module #2
Types of VR/AR Experiences
Exploring different types of VR/AR experiences, including gaming, education, and entertainment
Module #3
Key Concepts and Terminology
Understanding key terms and concepts in VR/AR, such as immersion, presence, and spatial awareness
Module #4
The Future of VR/AR in Entertainment
Industry trends, predictions, and potential applications of VR/AR in entertainment
Module #5
Setting up a VR/AR Development Environment
Getting started with VR/AR development tools and software
Module #6
Introduction to VR Gaming
Overview of VR gaming, including its history, current state, and popular platforms
Module #7
Designing VR Games
Key principles and considerations for designing engaging VR games
Module #8
Developing VR Games with Unity
Hands-on tutorial on building a simple VR game using Unity
Module #9
VR Game Development Challenges and Opportunities
Discussions on common challenges and opportunities in VR game development
Module #10
Case Studies in VR Gaming
Analyzing successful VR games and what makes them engaging
Module #11
Introduction to VR Storytelling
Exploring the art of storytelling in VR, including its unique challenges and opportunities
Module #12
Creating Immersive VR Experiences
Hands-on tutorial on building an immersive VR experience using 360-degree video
Module #13
AR in Film and TV Production
Using AR in film and TV production, including its applications in visualization and pre-visualization
Module #14
Case Studies in VR Film and TV
Analyzing successful VR films and TV shows, including their development and production
Module #15
The Future of VR/AR in Entertainment Storytelling
Industry trends, predictions, and potential applications of VR/AR in entertainment storytelling
Module #16
Introduction to AR in Social Media
Using AR in social media, including its applications in filters, effects, and virtual try-on
Module #17
Creating AR Experiences for Social Media
Hands-on tutorial on building an AR experience for social media using Facebooks Spark AR
Module #18
VR/AR in Marketing and Advertising
Using VR/AR in marketing and advertising, including its applications in product demonstrations and brand experiences
Module #19
Measuring Success in VR/AR Marketing
Understanding how to measure the effectiveness of VR/AR marketing campaigns
Module #20
Case Studies in VR/AR Marketing and Social Media
Analyzing successful VR/AR marketing campaigns and social media experiences
Module #21
VR/AR and Artificial Intelligence
Exploring the intersection of VR/AR and AI, including its applications in chatbots and personalized experiences
Module #22
VR/AR and Blockchain
Using blockchain technology in VR/AR, including its applications in digital ownership and decentralized experiences
Module #23
Accessibility and Inclusivity in VR/AR
Designing VR/AR experiences for accessibility and inclusivity, including considerations for disabilities and diverse audiences
Module #24
VR/AR Ethics and Responsibility
Examining the ethical considerations and responsibilities of VR/AR development, including privacy, safety, and social impact
Module #25
Course Wrap-Up & Conclusion
Planning next steps in VR/AR in Entertainment and Media career


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