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10 Modules / ~100 pages
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~25 Modules / ~400 pages
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Virtual Reality Art
( 24 Modules )

Module #1
Introduction to Virtual Reality Art
Overview of the course, introduction to VR technology, and the role of art in VR
Module #2
History of VR Art
Exploring the pioneers and milestones in VR art, from early experimentations to modern developments
Module #3
Understanding VR Hardware and Software
Introduction to VR headsets, controllers, and tracking systems, as well as software platforms and tools
Module #4
Creative Principles of VR Art
Key concepts and considerations for creating immersive and engaging VR art experiences
Module #5
Introduction to 3D Modeling for VR
Basic principles and techniques for creating 3D models for VR art, using tools like Blender or Maya
Module #6
Texturing and Materials in VR
Adding surface detail and realism to 3D models, using textures, materials, and shaders
Module #7
Introduction to Unity for VR Art
Using Unity as a platform for creating VR art experiences, including scene setup and asset import
Module #8
Building Interactive VR Scenes
Creating interactive elements, such as buttons, triggers, and animations, in Unity
Module #9
Working with 360° Media in VR
Incorporating 360° images, video, and audio into VR art experiences
Module #10
Lighting and Atmosphere in VR
Techniques for creating immersive and believable lighting and atmosphere in VR scenes
Module #11
Sound Design for VR Art
Using 3D audio and spatial sound to enhance the VR art experience
Module #12
VR Art and Storytelling
Using narrative techniques and interactive elements to tell stories in VR
Module #13
Experimenting with VR Art Styles
Exploring different aesthetic approaches and artistic styles in VR, from realistic to abstract
Module #14
VR Art and Emotion
Designing VR experiences that evoke emotions, empathy, and personal connections
Module #15
Collaborative VR Art Projects
Working with other artists, designers, and developers on collaborative VR art projects
Module #16
Optimizing VR Art for Performance
Techniques for optimizing VR art experiences for better performance and reduced latency
Module #17
VR Art and Accessibility
Designing VR art experiences that are accessible and inclusive for diverse audiences
Module #18
Monetizing VR Art
Exploring revenue streams and business models for VR art, including sales, commissions, and grants
Module #19
VR Art and Ethics
Considering the social, cultural, and ethical implications of VR art and its potential impact
Module #20
Case Studies in VR Art
In-depth analysis of notable VR art projects, including concept, design, and execution
Module #21
VR Art and Mixed Reality
Exploring the intersection of VR and mixed reality, and the possibilities for hybrid experiences
Module #22
Advanced Unity Techniques for VR Art
Using Unitys advanced features, such as physics, animation, and machine learning, in VR art
Module #23
VR Art and Game Development
The intersection of VR art and game development, including game design principles and mechanics
Module #24
Course Wrap-Up & Conclusion
Planning next steps in Virtual Reality Art career


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