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Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages
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CREATE AN EVENT
Virtual Reality Art and Design
( 24 Modules )
Module #1
Introduction to Virtual Reality
Overview of VR technology, its history, and current applications
Module #2
VR Hardware and Software
Exploring various VR devices, controllers, and software platforms
Module #3
Design Principles for VR
Understanding key design principles for immersive experiences
Module #4
VR Storytelling Fundamentals
The art of storytelling in VR, including narrative structures and pacing
Module #5
VR Art Fundamentals
Introduction to VR art, including spatial awareness and visual design
Module #6
3D Modeling for VR
Basics of 3D modeling for VR, including software and techniques
Module #7
Texturing and Materials for VR
Creating realistic textures and materials for VR environments
Module #8
Lighting for VR
Understanding lighting principles for VR, including dynamic and static lighting
Module #9
Sound Design for VR
The importance of 3D audio in VR, including sound spatialization and design
Module #10
Interactive Elements in VR
Designing interactive elements, including controllers and gestures
Module #11
User Experience in VR
Designing for user comfort, accessibility, and usability in VR
Module #12
VR Animation Fundamentals
Introduction to animation principles for VR, including keyframe and physics-based animation
Module #13
Character Animation in VR
Creating believable characters in VR, including rigging and skinning
Module #14
Environmental Animation in VR
Creating dynamic environments in VR, including simulations and physics
Module #15
VR Experience Design
Designing cohesive VR experiences, including flow and pacing
Module #16
VR Art Direction
Developing a visual style and art direction for VR projects
Module #17
VR Project Development
Guiding students through the process of developing their own VR project
Module #18
Prototyping and Testing in VR
Iterative design and testing for VR projects
Module #19
Optimization for VR
Techniques for optimizing VR experiences for performance and efficiency
Module #20
Distribution and Deployment in VR
Guides for distributing and deploying VR experiences on various platforms
Module #21
VR and Social Impact
Exploring the social implications and potential impact of VR technology
Module #22
VR and Accessibility
Designing VR experiences for users with disabilities and accessibility concerns
Module #23
VR and Ethics
Discussing the ethical considerations and responsibilities of VR creators
Module #24
Course Wrap-Up & Conclusion
Planning next steps in Virtual Reality Art and Design career
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