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10 Modules / ~100 pages
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~25 Modules / ~400 pages
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Virtual Reality Development
( 24 Modules )

Module #1
Introduction to Virtual Reality
Overview of VR technology, its applications, and the future of VR
Module #2
VR Hardware and Software Overview
Understanding VR hardware components, software platforms, and their interactions
Module #3
Setting up a VR Development Environment
Installing and configuring VR development tools, software, and plugins
Module #4
Unity for VR Development
Introduction to Unity, a popular game engine for VR development
Module #5
Unity VR Project Setup and Configuration
Creating a new Unity project for VR, configuring settings, and understanding the VR pipeline
Module #6
Introduction to C# Programming for VR
Basic C# programming concepts for VR development in Unity
Module #7
VR User Experience (UX) Design Principles
Understanding VR UX design principles, human factors, and accessibility
Module #8
Creating 3D Models for VR
Introduction to 3D modeling, texturing, and importing models into Unity
Module #9
Materials and Shaders in VR
Understanding materials, shaders, and lighting in VR
Module #10
VR Interaction Design
Designing intuitive VR interactions, gestures, and controllers
Module #11
Implementing VR Controllers and Tracking
Configuring and implementing VR controllers, tracking systems, and camera rigs
Module #12
VR Audio Fundamentals
Understanding VR audio principles, spatialization, and 3D audio techniques
Module #13
Implementing VR Audio
Configuring and implementing VR audio in Unity
Module #14
Optimizing VR Performance
Understanding VR performance optimization techniques, profiling, and debugging
Module #15
VR Content Creation Tools and Pipelines
Using third-party tools and pipelines for VR content creation, such as Blender and Maya
Module #16
Building a Simple VR Experience
Creating a simple VR experience using Unity and C#
Module #17
Advanced VR Techniques
Exploring advanced VR techniques, such as teleportation, physics, and animation
Module #18
Building a Complex VR Experience
Creating a complex VR experience using Unity, C#, and advanced VR techniques
Module #19
VR Testing and Debugging
Understanding VR testing and debugging techniques, including logging and crash reporting
Module #20
Deploying VR Experiences
Deploying VR experiences to various platforms, including Oculus, Viveport, and SteamVR
Module #21
VR Analytics and Feedback
Understanding VR analytics, user feedback, and iterative design
Module #22
VR Business and Marketing Strategies
Exploring VR business models, marketing strategies, and monetization techniques
Module #23
Emerging Trends in VR
Discussing emerging trends in VR, including AR, MR, and XR
Module #24
Course Wrap-Up & Conclusion
Planning next steps in Virtual Reality Development career


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