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Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

Virtual Reality Interaction Design Principles
( 30 Modules )

Module #1
Introduction to VR Interaction Design
Overview of VR, its applications, and the importance of interaction design
Module #2
VR Technology and Hardware
Understanding VR hardware, software, and their limitations
Module #3
Human-Centered Design Principles
Applying user-centered design principles to VR experiences
Module #4
Designing for Immersion
Creating immersive experiences that engage users
Module #5
Accessibility and Inclusivity in VR
Designing VR experiences for diverse user needs and abilities
Module #6
Interaction Design Patterns
Common interaction patterns in VR, such as grasping and manipulation
Module #7
Input and Output modalities
Understanding different input and output methods in VR, such as controllers and haptic feedback
Module #8
Navigation and Locomotion
Designing intuitive navigation and locomotion systems in VR
Module #9
User Feedback and Affordances
Designing effective user feedback and affordances in VR
Module #10
UI Design in VR
Designing intuitive and effective user interfaces in VR
Module #11
Hand Tracking and Gesture Recognition
Designing interactions that utilize hand tracking and gesture recognition
Module #12
Object Manipulation and Physics
Designing realistic object manipulation and physics interactions in VR
Module #13
Social Interaction and Multiplayer Design
Designing social interactions and multiplayer experiences in VR
Module #14
Spatial Audio and Sound Design
Designing effective spatial audio and sound effects in VR
Module #15
Storytelling and Narrative Design in VR
Designing engaging narratives and storytelling experiences in VR
Module #16
VR for Education and Training
Designing VR experiences for educational and training purposes
Module #17
VR for Healthcare and Therapy
Designing VR experiences for healthcare and therapy applications
Module #18
VR for Entertainment and Gaming
Designing engaging VR experiences for entertainment and gaming
Module #19
VR for Architecture and Real Estate
Designing VR experiences for architecture and real estate applications
Module #20
VR for Marketing and Advertising
Designing effective VR experiences for marketing and advertising purposes
Module #21
Designing for Standalone VR Headsets
Designing experiences for standalone VR headsets and their unique constraints
Module #22
Designing for Augmented Reality
Designing AR experiences that blend physical and virtual worlds
Module #23
Designing for Mixed Reality
Designing MR experiences that combine virtual and physical objects
Module #24
Designing for WebXR and Browser-Based VR
Designing VR experiences for the web and browser-based platforms
Module #25
Eye Tracking and Gaze-Based Interaction
Designing interactions that utilize eye tracking and gaze-based input
Module #26
Brain-Computer Interfaces and Neurofeedback
Designing interactions that utilize brain-computer interfaces and neurofeedback
Module #27
Haptic Feedback and Tactile Design
Designing effective haptic feedback and tactile experiences in VR
Module #28
VR Interaction Design for Disability and Accessibility
Designing VR experiences that are accessible and inclusive for users with disabilities
Module #29
Designing a Complete VR Experience
Applying interaction design principles to create a complete VR experience
Module #30
Course Wrap-Up & Conclusion
Planning next steps in Virtual Reality Interaction Design Principles career


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