Module #4 Designing for Immersion Creating immersive experiences that engage users
Module #5 Accessibility and Inclusivity in VR Designing VR experiences for diverse user needs and abilities
Module #6 Interaction Design Patterns Common interaction patterns in VR, such as grasping and manipulation
Module #7 Input and Output modalities Understanding different input and output methods in VR, such as controllers and haptic feedback
Module #8 Navigation and Locomotion Designing intuitive navigation and locomotion systems in VR
Module #9 User Feedback and Affordances Designing effective user feedback and affordances in VR
Module #10 UI Design in VR Designing intuitive and effective user interfaces in VR
Module #11 Hand Tracking and Gesture Recognition Designing interactions that utilize hand tracking and gesture recognition
Module #12 Object Manipulation and Physics Designing realistic object manipulation and physics interactions in VR
Module #13 Social Interaction and Multiplayer Design Designing social interactions and multiplayer experiences in VR
Module #14 Spatial Audio and Sound Design Designing effective spatial audio and sound effects in VR
Module #15 Storytelling and Narrative Design in VR Designing engaging narratives and storytelling experiences in VR
Module #16 VR for Education and Training Designing VR experiences for educational and training purposes
Module #17 VR for Healthcare and Therapy Designing VR experiences for healthcare and therapy applications
Module #18 VR for Entertainment and Gaming Designing engaging VR experiences for entertainment and gaming
Module #19 VR for Architecture and Real Estate Designing VR experiences for architecture and real estate applications
Module #20 VR for Marketing and Advertising Designing effective VR experiences for marketing and advertising purposes
Module #21 Designing for Standalone VR Headsets Designing experiences for standalone VR headsets and their unique constraints
Module #22 Designing for Augmented Reality Designing AR experiences that blend physical and virtual worlds
Module #23 Designing for Mixed Reality Designing MR experiences that combine virtual and physical objects
Module #24 Designing for WebXR and Browser-Based VR Designing VR experiences for the web and browser-based platforms
Module #25 Eye Tracking and Gaze-Based Interaction Designing interactions that utilize eye tracking and gaze-based input
Module #26 Brain-Computer Interfaces and Neurofeedback Designing interactions that utilize brain-computer interfaces and neurofeedback
Module #27 Haptic Feedback and Tactile Design Designing effective haptic feedback and tactile experiences in VR
Module #28 VR Interaction Design for Disability and Accessibility Designing VR experiences that are accessible and inclusive for users with disabilities
Module #29 Designing a Complete VR Experience Applying interaction design principles to create a complete VR experience
Module #30 Course Wrap-Up & Conclusion Planning next steps in Virtual Reality Interaction Design Principles career