module #5 Rigging for Different Animation Styles Okulowooza ku Rigging ku sitayiro ez’enjawulo ez’okusiiga ebifaananyi, nga katuni, ezituufu, n’ezikoleddwa mu sitayiro
module #6 Enyanjula mu kusiba amalusu Okutegeera enkola y’okusala olususu, okusiba akatimba ku magumba
module #7 Enkola n'obukodyo bw'okusiiga olususu Okunoonyereza ku nkola ez'enjawulo ez'okusiiga olususu, omuli vertex-based, bone-based, ne lattices
module #8 Deformation and Weight Painting Okutegeera obukodyo bw'okusiiga olususu n'obuzito okusobola okusiiga olususu mu ngeri entuufu
module #9 Skinning for Facial Animation Ebilowoozebwako ku kulowoozebwa ku kusiiga ebifaananyi mu maaso, omuli akamwa, amaaso, n’ebisige
module #14 Rigging for Quadruped and Biped Animation Okulowooza ku rigging ku animation ey'amagulu ana n'amagulu abiri, omuli okutambula cycles n'okudduka
module #15 Rigging for SPECIALIZED Animation Rigging for specialized animation, omuli ebiwaawaatiro, emikira, n’ebintu ebirala ebigattibwako
module #16 Advanced Skinning Techniques Okunoonyereza ku bukodyo obw’omulembe obw’okusiiga olususu, omuli okukoppa ebinywa n’okusiiga olususu mu ngeri ey’amaanyi
module #17 Rigging for Simulation and Physics Rigging for simulation and Physics»,«Rigging for simulation and physics , omuli enviiri, olugoye, n’omubiri omukakanyavu
module #18 Advanced Rigging for Facial Animation Obukodyo obw’omulembe obw’okukola rigging for facial Animation, omuli FACS ne blendshapes
module #19 Rigging for Photorealism Rigging for photorealism, omuli subtle movements and realistic deformation
module #20 Optimizing Rigging for Performance Optimizing Rigging for Performance»,«Optimizing rigging for performance, omuli okukendeeza ku buzibu n'okulongoosa okuzannya
module #21 Rigging Pipeline and Workflow Okutegeera rigging pipeline n'enkola y'emirimu, okuva ku modeling okutuuka ku animation
module #22 Enkolagana n'empuliziganya Enkolagana n'empuliziganya wakati w'aba riggers, modelers, ne animators
module #23 Rigging for Different Software Rigging ku software ez'enjawulo, omuli Maya, Blender, 3ds Max, ne Unreal Engine
module #24 Rigging for Real-time Animation Okujingirira okukola animation mu kiseera ekituufu, omuli emizannyo gya vidiyo ne virtual reality
module #25 Rigging for Film and Television Okukyusakyusa ku firimu ne ttivvi, omuli n'eby'omulembe visual effects and animation
module #26 Final Project:Rigging a Character Okukozesa obukugu obuyigiddwa mu kkoosi yonna okukola rig omuzannyi
module #27 Final Project:Skinning and Deformation Okukozesa obukugu obuyigiddwa mu kkoosi yonna ku lususu n'okukyusakyusa omuzannyo