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Zulu
Imodi Yomfundi
10 Amamojula / ~100 amakhasi
Imodi Yewizadi
~25 Amamojula / ~400 amakhasi
🎓
Dala umcimbi
I-3D Texturing Ethuthukisiwe
( 30 Amamojula )
module #1
Isingeniso Se-3D Texturing Ethuthukisiwe
Uhlolojikelele lwesifundo, ukubaluleka kombhalo we-3D, nokusetha isofthiwe namathuluzi.
module #2
Ukuqonda i-3D Texture Mapping
Incazelo ejulile yemephu yokuthungwa kwe-3D, okuhlanganisa Ukuqaqa i-UV, izixhumanisi zokuthungwa, kanye nokwenza imephu ye-projection.
module #3
Izinto Ezibalulekile Nezimithunzi
Ukuqonda izici ezibonakalayo, imithunzi, nokuthi zisebenzisana kanjani nokwenziwa kwe-3D.
module #4
Izinto Eziyisisekelo Zokudweba Okubhaliwe
Izindlela eziyisisekelo ze-Basic Painting. ukuthungwa kwemidwebo, okuhlanganisa ithiyori yombala, isilawuli sebhulashi, nokuphathwa kwesendlalelo.
module #5
Amasu Okudweba Okuthuthukisiwe Okuthuthukisiwe
Izindlela ezithuthukisiwe zokudweba ukuthungwa, okuhlanganisa izindlela zokuhlanganisa, imiphumela yesendlalelo, nokuhlela okungabhubhisi.
module #6
Ukumepha Okujwayelekile Nemininingwane Amamephu Ajwayelekile
Ukudala nokusebenzisa amamephu ajwayelekile ukwengeza imininingwane yejiyomethri kumamodeli e-3D ngaphandle kokwengeza amapholigoni.
module #7
I-Specular and Gloss Maps
Ukudala nokusebenzisa amamephu akhethekile nacwebezelayo ukuze ulawule ukubukeka nokucwebezela. yezindawo ze-3D.
module #8
I-Roughness kanye ne-Metallic Maps
Ukudala nokusebenzisa amamephu aqinile namamephu ensimbi ukuze ulawule izinto ezibonakalayo zezindawo ze-3D.
module #9
AO kanye ne-Ambient Occlusion
Ukuqonda nokudala amamephu azungezile ukuze ungeze ukujula nokuba ngokoqobo kuzigcawu ze-3D.
module #10
I-Displacement and Height Maps
Ukudala nokusebenzisa amamephu okuthutha kanye nokuphakama ukuze kwengeze ijometri enemininingwane kumamodeli e-3D.
module #11
I-Texture Atlasing and Tiling
Ukusebenzisa kahle ama-atlas wokuthungwa kanye nokufaka amathayela ukuze kuncishiswe inkumbulo yokuthungwa kanye nokwenza ngcono ukusebenza.
module #12
Amasu Okubalulekile Okuthuthukile
Ukudala izinto eziyinkimbinkimbi kusetshenziswa amasu athuthukile, okuhlanganisa izinto ezinengqimba nomklami wezinto.
module #13
Ukunikezwa Okusekelwe Ngokwenyama (PBR)
Ukuqonda nokusebenzisa ukuhumusha okusekelwe ngokomzimba (i-PBR) kwezinto ezingokoqobo nokukhanya.
module #14
I-Texture Optimization and Compression
Ukuthuthukisa nokucindezela ukuthungwa kokunikezwa okuphumelelayo nosayizi wefayela oncishisiwe.
module #15
I-Real-World Texturing: I-Architectural Texturing
Ukusebenzisa amasu ombhalo we-3D athuthukisiwe kumaphrojekthi wokubonwa kwezakhiwo.
module #16
I-Real-World Texturing:Product and Prop Texturing
Ukusebenzisa amasu ombhalo we-3D athuthukisiwe emkhiqizweni namaphrojekthi wokubonwa kwe-prop.
module #17
Okwangempela -Umbhalo Womhlaba:Umbhalo Womlingiswa Nesidalwa
Ukusebenzisa amasu ombhalo we-3D athuthukisiwe kumaphrojekthi okubonisa umlingiswa nesidalwa.
module #18
Amasu Asezingeni Eliphezulu Lokuhlela Imephu
Amasu athuthukisiwe okwenza imephu yokuthungwa, okuhlanganisa ukuqagela okuyisiyingi kanye nesilinda.
module #19
I-Scripting and Automation for Texturing
Ukusebenzisa izilimi zokubhala ukwenza ngokuzenzakalelayo imisebenzi yokuthumela umbhalo nokugeleza komsebenzi.
module #20
Ukuxazulula inkinga nokulungisa amaphutha
Ukuhlonza nokulungisa izinkinga ezihambisana nokuthungwa okujwayelekile namaphutha.
module #21
Ukudala Okungokoqobo Ukwakheka Kwezithombe Eziyisethenjwa
Ukusebenzisa izithombe eziyisethenjwa ukudala ukuthungwa okungokoqobo nezinto zokwakha.
module #22
I-Texturing for Different Render Engines
Ukuthuthukisa ukuthungwa kwezinjini ezihlukahlukene ezinikezelayo, okuhlanganisa i-V-Ray, Arnold, ne-Unreal Engine.
module #23
Izitayela Zokwakheka Nobuhle
Ukuhlola izitayela ezahlukene zokuthungwa nobuhle, kanye nendlela yokukufeza lokho.
module #24
Izindlela Zokubhaka Ezithuthukisiwe Zokuthungwa
Amasu athuthukile okwakheka kokubhaka, okuhlanganisa ukukhanya nemininingwane yokubhaka.
module #25
Texture Management and Organization
Izindlela ezihamba phambili zokuphatha nokuhlela ukuthungwa kumaphrojekthi amakhulu.
module #26
Ukubambisana Nokugeleza Komsebenzi Kokuthumela Umbhalo
Ukubambisana okuphumelelayo namasu okusebenza kwamathimba okuthumela imiyalezo.
module #27
Staying Up- kuze kube manje nge-Industrial Trends and Tools
Ukuzigcina unolwazi ngezitayela zakamuva zemboni, amathuluzi, namasu ekubhaleni i-3D texturing.
module #28
I-Advanced 3D Texturing for Animation and VFX
Ukusebenzisa amasu ombhalo we-3D athuthukisiwe ku-animation kanye amaphrojekthi wemiphumela yokubuka.
module #29
Umbhalo We-3D Othuthukisiwe Wezinhlelo Zokusebenza Zesikhathi Sangempela
Ukuthuthukisa amasu ombhalo we-3D athuthukisiwe wezinhlelo zokusebenza zesikhathi sangempela, okuhlanganisa imidlalo ne-VR.
module #30
Ukugoqwa Kwezifundo & Isiphetho
Ukuhlela izinyathelo ezilandelayo ku-Advanced 3D Texturing career
Ukulungele ukufunda, ukwaba, nokuncintisana?
Dala umcimbi wakho manje
Umsizi Wokufunda Ulimi
Ngosekelo Lwezwi
Sawubona! Usulungele ukuqala? Ake sihlole imakrofoni yakho.
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